A downloadable game

This is a project that I was working on for the past few months, there's not much to see as of right, because most of the work is be done behind the code, will update. In this game the text will be the main highlight of this game. Check out null mindedness YouTube to watch the devlogs.

The cards you see here are just mockups and will change completely once I get most of the mechanics in the game done.

STORY - This is a dark Christian-based post-apocalyptic survival card game with RPG elements, that is a retelling about the last community of Survivors (aka the ruined/ruiners), who were traveling the lands to survive and in search of a safe place from the horrors that have come upon the earth, which were born from the sins of humanity (think of the SCP, Backrooms, internet horror archive type of universe, just without the long reads and stuff).

WARNING - This game will include biblical content, which some may find very controversial, sensitive, or offensive because of the heavy Christian views and themes. It's understandable if it's a turn-off and niche, but it's something I'm very inspired to create. Also, this isn't just your average Christian game, it leans more on the mature side of things. And it's not just targeted at Christians, anyone can play if they don't mind the religious texts that they may come across.

GAMEPLAY -

This is a single-player game. You will control the surviving community which will wander throughout the lands trying to survive as long as possible while facing random dangerous events and encounters. Once you die it will be game over because the game is permadeath, and once you die the game will say how long you survived. 

Also, because of how the save will be set up, save scumming will not really be possible or at least not too effective. You will loot, fight, gear up, survive, and make decisions that could be good or bad. I'm looking to have at like 25 (this number could change) survivors in the community. Also since humans are very fragile, especially against these super-powerful creatures, they hit very hard and can kill quickly. So the game will probably be fairly difficult. The way you play and the outcomes of things tell the story of what they went through and how it all ends.

Note:  Visuals are not final! The game is still in pre-alpha so the cards, mechanics, and UI are still in very early development, and what you see below are Placeholders and mockups, so the interface won't look too pretty at first, because I'm focusing on coding the mechanics first and foremost, and then the dialog/texts, and then give everything a massive revamp and beauty overhaul later. I have a decent bit coded already, been working on this for the past 7 months. Also, the lighter(Daytime) screenshots are from an old build, haven't gotten around to updating and fully implementing those yet.




Searching/looting - When looting/searching buildings you select the finding you want to keep and the finding you want to discard. Be careful because enemies tend to be lurking within.



Camping - During camping, you can use ingredients you collected and add them to the campfire to craft meals. The timer on the top tells you how long it's been cooking, you have to pay attention to it to know when to take it off. The recipes you find and collect will tell you how long a certain meal is supposed to take. Also, this is where you will save the game and you can only quit the game from here.




Combat - During combat, the enemy moves from right to left, once the enemy lines up with a ruiner, then a dice roll commences and whoever rolls the highest wins, and will be able to attack, and the enemy (if still alive) move on to the next ruiner (if there's any left). If both the ruiner and enemy roll the same number, they'll tie and no one wins and the enemy moves on to the next ruiner(if any are left).


Misc, Collectibles, and Items - There will be many different items scattered throughout the lands, that you can interact with and use, like notes or letters that may or may not have positive or negative effects tied to them, foods to eat or use in recipes, materials to use in crafting, heals, etc.


Decision-making - In this world, you will be making decisions all the time, so you will come across events that can be beneficial or deadly to the community. Note: A dice-based system will be used to make decisions.

Here's another event, some of ya'll SCP fans might get the reference.



Weapon Inventory - where ruiners can equip their weapons. Only 2 weapons can be equipped at once to each ruiner.


These are gameplay mechanics I'm middle of implementing or planning on adding, but are subject to change.

  • Weather - which will affect the community, like hot weather may cause more likely dehydration.
  • Infection - which can infect the community and cause diseases to kill or even mutate ruiners.  
  • Survival mechanics - Food, hunger, thirst, etc. which I'm planning on implementing, but want it to have other negative impacts rather than just drain health, and not too annoying.
  • Gear - Besides just weapons have gear that can give advantages like plus +10% chance to hit, take less damage, etc.
  • Ingredients/Recipes - Find recipes to know how to craft certain meals with certain ingredients. meals will be better than just eating individual ingredients or foods.
  • Traveling - which is the core part of the game, think about how the Oregon trail game works, and how you have to face difficulties while traveling to your destination. Also, discover things along the way.


RELEASE WINDOW - I'm looking to release this game at least in early access by the end of the year or by Q1 2025. But once in early access it won't stay in there long, because early access will be mainly used to iron out bugs and adjust mechanics. So the game is going to continue to be developed and release even if the campaign fails, but might just take a bit longer.


Retail Price - The current planned price on release is $20.  But this could change.


Wishlist on Steam -  https://store.steampowered.com/app/2938880/Diegesis_of_The_Ruined/


You can support the game on Indiegogo:

Indiegogohttps://www.indiegogo.com/projects/diegesis-of-the-ruined#/


Note: Currently there is no game to be downloaded, this page will largely be used as a devlog.

Development log

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